RPG Duinar is here!New types o wappins, RPG fechtin, ammunition, wappin makin an looks are awready in Sushi Duinar

The big updat Sushi Duinar is nou available. The gemm adds new wappins, an RPG fechtin system, ammunition, wappin makin, looks, new unnerwatter threats, an updatd duinar gemmplay.

RPG Duinar is here! New types o wappins, RPG fechtin, ammunition, wappin makin an looks - promotional airt Sushi Duinar

🐙 The Duinar returns wi a new fechtin kit: wappins, ammunition, wappin makin, looks an mair dangerous dives. Sushi Duinar becomes deeper, faster an mair intense - nou you need not only to fish unnerwatter, but also to fight, choose a wappin, monitor your ammunition an prepare for new threats ‼️

Google Play

🐡 Sushi Duinar is awready available on Google Play. Updat the gemm or download it nou to try the RPG Duinar updat: unlock wappins, collect ammunition, mak equipment, change looks, complete updatd dives an check out what Sushi Duinar is like after the big fechtin updat.

Download on Google Play

RPG Duinar is awready in the gemm

🍡 The new updat changes the very feeling of immersion. Previously, a duinar would primarily hunt, collect fish, an return to the surface. There are nou mair risks, mair decisions an mair fechtin situations unnerwatter. The duinar receives a full fechtin kit: wappins, ammunition, wappin makin, looks an new threats. The body playin needs to choose the right wappin, monitor the ammunition, collect resources an think about how to act during the dive.

What's added in the updat

💣 This updat adds a new RPG framework to Sushi Duinar for the future development of the gemm. The updat is not limited to one wappin or one mechanic - it expands several parts of the gemmplay at once.

The updat added:

  • new types of wappins;
  • RPG fechtin;
  • cartridges an boxes of ammunition;
  • wappin creation;
  • appearances;
  • updatd fechtin gemmplay.

Now the dive has become not only a hunt for fish, but also a full-fledged unnerwatter adventure wi fechtin decisions, resources an progress.

New wappins

⚙️ The updat introduced different types of wappins. They differ in feel, role an situation in which they are mair convenient to use.

  • Along wi wappins, ammunition appears in the gemm. These are individual boxes of ammunition that can be found while diving. If the duinar has a wappin equipped an its charges are not full, the body playin will be able to swim to the box at the bottom an replenish the ammunition of the current wappin. This adds another goal during the swim: nou it is important to look at the bottom not only for fish an materials, but also for ammunition that can prolong the battle. Ammunition cannot be picked up if the wappin is not equipped or if the charges are awready full. Therefore, the ammunition box works as a useful find at exactly the right moment: when the body playin is awready using the wappin an wants to continue diving wiout returning to the boat.

    AMMUNITION

    AMMUNITION
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  • Shuriken is the first wappin wi which a new fechtin progression begins. It flies in an arc, spins in the water an is good for getting to knou the new aiming system. This wappin opens the way to further wappin creation: after it, the body playin will be able to move on to a mair serious arsenal.

    SHURIKEN

    SHURIKEN
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  • The rifle is a mair direct an straightforward wappin for accurate shots. It gives the body playin mair control at mid-range an helps to fight mair confidently against targets that are difficult to reach wi a regular harpoon. This is a good option for stable hunting when accuracy an ammunition reserves are important.

    RIFLE

    RIFLE
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  • The shotgun fires a fan of pellets. It is useful in situations where the target is close, moving quickly, or when the body playin wants to cover a large area in front of the duinar. This wappin feels mair powerful at short range, but requires careful timing to fire.

    SHOTGUN

    SHOTGUN
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  • The net-gun changes the approach to hunting: instead of the usual damage, it allows you to catch fish in a net. After a successful hit, the body playin will be able to tak up the bounty through interaction. If you miss, the net rives, so this wappin is mair about precision an timing.

    NETT-GUN

    NETT-GUN
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  • The lang-range rifle is designed for long range an high damage. She has a red targeting laser so that the body playin can see the direction of the shot an can prepare an attack in advance. This wappin is suitable for dangerous targets that you don't want to get too close to.

    LANG-RANGE RIFLE

    LANG-RANGE RIFLE
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  • The The dart-gun puts fish to sleep for a limited time. The dart remains in the target's body, an the body playin gets the opportunity to get closer or change the situation in battle. This is not just a damage wappin, but a control tool that can help in difficult swims.

    DART-GUN

    DART-GUN
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  • The grenade lowser deals area damage an creates an explosion wi a noticeable visual effect. It is useful against dense groups of targets or large opponents when one accurate shot is not enough. The explosion is accompanied by camera shake, so the wappin should feel heavy an powerful.

    GRENADE LOWSER

    GRENADE LOWSER
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  • WAPPIN: rocket grenade lowser The rocket lowser is the heaviest wappin in the new arsenal. The missile flies wi a swaying trajectory, creating a large explosion an giving fechtin a strong sense of recoil. This wappin is designed for rare but very powerful shots. It is important to use it at the right moment.

    Rocket Launcher

    Rocket Launcher
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RPG fechtin an new solutions under water

🦑 The new fechtin system makes diving mair active. Now the body playin needs to not only swim to the target, but also choose the moment to attack, monitor the wappin an respond to threats. Wappins add mair options for passing. In some situations it is mair convenient to use fast attacks, in others it is mair convenient to use precise shots, a net, darts or heavy wappins. This changes the pace of the gemm an makes each dive less of the same.

Cartridges an ammunition boxes

🧊 Wappins nou use ammunition. During the dive, the body playin can find an ammunition box at the bottom an replenish charges for the wappin that the duinar is currently holding. The crate cannot be picked up if the duinar does not have a wappin equipped or if the ammunition is awready full. Therefore, cartridges become part of tactics: you need to monitor your supply, decide when to continue hunting an when to look for replenishment.

Wappin Making

🍘 Wappins are nou associated wi creation. The body playin collects materials, uses resources an unlocks new equipment options. Wappin makin adds mair development between dives. New wappins become part of the duinar's development: the body playin collects the necessary materials, prepares equipment an gradually strengthens his fechtin set.

Looks

🍙 Looks have been added to the gemm. They allow you to change the duinar's appearance an make progress mair noticeable. Looks add mair personalization. Now the duinar can look different, an the body playin has another way to highlight his style while diving.

New threats unnerwatter

🚨 With new wappins, it becomes mair dangerous unnerwatter. The updat adds mair fechtin situations an makes encounters wi unnerwatter creatures mair intense. The body playin needs to react faster, choose the right wappin an use ammunition wisely. Some dives nou require not only speed, but also preparation.

As we promised in the foretaste

🐚 In the foretaste “Who is that duinar?” we showed that Sushi Duinar is preparing a big updat. This updat is nou in the gemm.

The new duinar received wappins, ammunition, wappin makin, looks, an full-fledged RPG fechtin. This is one of the largest updats to Sushi Duinar an an important step for the further development of the gemm.

Read the foretaste “Who is the duinar?”

Big plans for the next updats

RPG Duinar is not the final destination. This is the basis for the next Sushi Duinar updats. 🐳 First of all, we will work on balance. Our goal is to make wappins mair accessible, understandable, an useful for different stages of the gemm. We'll be looking at progression, makin costs, ammunition, damage, an how different wappins feel during the dive. 🦀 We also plan to add new big foes an mair dangerous unnerwatter encounters. The new fechtin system opens up mair options for enemies, attacks, rewards an events. 🚢 Another big direction is regular gaming activities. We want to add events, competitions an activities where body playins can compare their progress, participate in challenges an receive new rewards. 🍥 Also in the plans are improved work wi the body playin’s progress: access to achievements, saving progress an the ability to continue the gemm on different devices, in particular in the wab version.

🍜 Dive in, collect resources, mak wappins an see how much deeper the gemm has become after the big updat.

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